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Morphing removes abilities of new unit [solved-ish]

  • 5 posts
    #1 Dec 20, 2012 at 06:38 UTC - 0 likes

    I created a morphing unit using the Star Edit morphing tutorial (couldn't find one on the site just some links to this one) I did all that, but when i morph my unit, the command card goes blank except for unit specific abilites i.e. the attack, patrol, hold position, etc.. buttons disappear, but the marine can stim, just can't move. placing those 2 same units on the map before hand they have their whole command cards and can move. But after transformation they can't.

    I'm a triggerer
    I can't make awesome terrains
    I dabble in data

    I suck at poems
    That is why i do haiku
    i suck at them too :(

    #2 Dec 20, 2012 at 19:41 UTC - 0 likes

    Does the new unit also have the abilities and not just have them linked to the command card?

    #3 Dec 21, 2012 at 01:51 UTC - 0 likes
    it has the abilities, and when i just have it there at the start from placing it in editor it has the abilities, but when i morph it doesn't. The marine it morphed into only has the ability to stim and that's it. So right now i'm just fiddling with the data editor to see if i can magically get it to work. (apparently abracadabbra doesn't, I still have to try open sesame, and kazaam, and ooga booga.)
    #4 Dec 21, 2012 at 02:31 UTC - 0 likes

    does your new unit have a weapon, acceleration, or move speed? i know i've forgotten to place values in these fields before and i only find out after i test the map and find the unit has a blank command card. possibly any flags checked in the unit or any buffs on the unit that disables abilities or movement?

    #5 Dec 25, 2012 at 09:41 UTC - 0 likes
    It was the exact same unit. as i said before i placed a copy of the unit it was supposed to change into and i can do everything, just the morphed unit could not. I figured it out at some point, but i don't remember what it is i did.
  • 5 posts

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