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No-Burrow or Un-Buildable Validators?

  • 6 posts
    #1 Dec 17, 2012 at 15:49 UTC - 0 likes

    Is there a way to use validators to check whether a location is burrowable or buildable? Either one would work, although I would prefer burrow. I was looking for awhile, nothing really stuck out as something that could be used.

    Horologium Super Cluster RPG

    #2 Dec 17, 2012 at 22:50 UTC - 0 likes

    Only the Location Creep and Unit Compare Behavior Count ones are useful for that. Could always use triggers to apply a hidden buff in the burrowable areas.

    #3 Dec 17, 2012 at 23:01 UTC - 0 likes

    You can also enumerate an area to check if there are any burrowed units in it.

    #4 Dec 17, 2012 at 23:22 UTC - 0 likes

    Could use it to check for other burrowed stuff. Maybe give some details as to what are the conditions for burrowing?

    #5 Dec 18, 2012 at 01:25 UTC - 0 likes

    Yea unfortunately that's not what I'm aiming for, I simply need to know if an area blocks burrowing, or if an area blocks building.

    #6 Dec 18, 2012 at 23:28 UTC - 0 likes

    You can use the placement footprint of the unit to prevent it being built on an unbuildable placement layer of the footprint.

    Burrow wise there is no easy fix.

  • 6 posts

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