Only the Location Creep and Unit Compare Behavior Count ones are useful for that. Could always use triggers to apply a hidden buff in the burrowable areas.
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
Deadzergling AuthorIs there a way to use validators to check whether a location is burrowable or buildable? Either one would work, although I would prefer burrow. I was looking for awhile, nothing really stuck out as something that could be used.