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Flying Engineering bay

  • 6 posts
    #1 Dec 17, 2012 at 06:31 UTC - 0 likes

    Anybody know if it's possible using the existing assets to create a flying engineering bay that turns properly.

    Because i've managed to create an actor that flies and all, but it faces the wrong way.

    Or will somebody need to edited the model and rotate it so it turns the right way?

    #2 Dec 17, 2012 at 06:59 UTC - 0 likes

    You can turn actors via adding a site operation to the "Host Site Operation" list the flying engibay's actor.

    The site operation that you need can be a duplicate of "Sop 180", so I would start duplicating it and rename it to something like "SopFlyingEngiBayRotation".
    Then add it to the list of your flying engi bay and place one in the terrain editor and set its facing properly.
    After that, switch back to your new site operation in the data editor and play with the values in the "Forward" field. The flying engibay should update immediatly.
    You should be able to find good values for the required rotation then.

    I didn't test this, but I think this should work.

    http://img42.imageshack.us/img42/7586/signaturemj.jpg

    #3 Dec 17, 2012 at 08:42 UTC - 0 likes

    @Ahli634: Go

    That seems really complicated, i'll give it a try when I have time.

    #4 Dec 17, 2012 at 22:48 UTC - 0 likes

    Wont work unless the unit has two different Unit actors that it switches between when it morphs.

    #5 Dec 18, 2012 at 01:50 UTC - 0 likes

    @DrSuperEvil: Go

    that's the easy part. The difficult part is having it face in a way that the engine faces the rear. Because currently it faces the Left Side when facing down.

    Effectively what i'm trying to do is as difficult as making a marine walk sideways. If you know how to do that it would be appreciated.

    #6 Dec 18, 2012 at 23:25 UTC - 0 likes

    Sounds like a job for SOp (Explicit Rotation) or the SOp (Forward Vector) SOps.

  • 6 posts

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