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Trying to understand Player Requirement Validators

  • 4 posts
    #1 Dec 15, 2012 at 10:59 UTC - 0 likes

    So trying to figure out what is going on here w/ Player Requirement Validators, for some reason they are acting the opposite of what I expected. Just as a test, I am using a chain as follows:

    Player Requirement Validator Bob:

    Have Metabolic Boost Requirement

    Now when I use the validator, when I DO NOT have the upgrade metabolic boost, the effect works. However after I upgrade it, it then doesn't work? This doesn't make sense to me. Now I can workaround this using a Combine Negate Validator, but this feels silly, why is it working this way?

    Horologium Super Cluster RPG

    #2 Dec 15, 2012 at 18:33 UTC - 0 likes

    Yeah they can be tempramental. Is the Validator: FInd field enabled?

    #3 Dec 16, 2012 at 09:50 UTC - 0 likes

    No it wasn't, checking that made it work as expected. What exactly does it mean by Validator: Find if you know.

    #4 Dec 16, 2012 at 18:23 UTC - 0 likes

    With some it reverses the logic of the validator while with others it just affects if the error message for the validator returning false.

    Last edited Dec 16, 2012 by DrSuperEvil
  • 4 posts

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