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(Solved) Missile Height

  • 11 posts
    #1 Dec 14, 2012 at 22:02 UTC - 0 likes

    I have an attack that is originating from the ground of the viking. I want it to originate from the air.

    How do I fix this?

    Refer to pic

    • Untitled.png
    #2 Dec 14, 2012 at 22:33 UTC - 0 likes

    You must create a model that is offset and launch it from that. You then make the model hidden.

    #3 Dec 14, 2012 at 22:54 UTC - 0 likes

    @DrSuperEvil: Go

    Ok. How do you create a model that is offset? I don't see any field you can modify to do that. And if this is the case how come when the battlecruiser fires their weapon it fires from the air?

    #4 Dec 14, 2012 at 23:20 UTC - 0 likes

    You have to make the weapons launch from the weapon attachment point of the Viking. Currently I believe you are using a launch attachment point that the Viking model doesn't support. To find the right attachment point, check the Vikings attach and see what attachment points it launches from.

    Hope this helped.

    Edit: to clarify, the launch attachment point is designated in the "Attack" actor that I'm pretty sure u have.

    Last edited Dec 14, 2012 by Oparcus
    #5 Dec 14, 2012 at 23:34 UTC - 0 likes

    Check the Viking model in the Cutscene Editor to see what Attachment Points it has and use the proper SOp Attachement actor under the Attachment - Launch Attachment Query in the Action Actor. One thing, the field name might not be correct, this is from the wiki and I believe it is different from how the editor is now.

    Last edited Dec 14, 2012 by Spoolofwhool

    Assistant Team Leader of "Generic Code" and User of the All-Mighty Data Editor.

    My Amazing Cutscenes

    #6 Dec 14, 2012 at 23:41 UTC - 0 likes

    @Oparcus: Go

    Ok. I found what your talking about and changed it, but it still shooting from the ground.

    I'm also looking in the cutscene editor and don't see where it shows u the attachment points.

    This is an ability btw not a weapon in case that matters.

    Last edited Dec 14, 2012 by Zero0018
    • Untitled.png
    #7 Dec 15, 2012 at 00:46 UTC - 0 likes

    In the Cutscene Editor hav the viking model selected and press shift+D to see a list of the attachment points. Also, to see where the attachments are on the viking, press A.

    #8 Dec 15, 2012 at 01:03 UTC - 0 likes

    @Spoolofwhool: Go

    Thanks found that, but still no luck. I couldn't find the name of the attachment point in the list of stuff. I did find weapon with a index of 2, but still no luck.

    Msg me for the map if you want to see it.

    In game left clicking while in air mode will fire the ability.

    Last edited Dec 15, 2012 by Zero0018
    • 2.png
    • 1.png
    #9 Dec 15, 2012 at 03:19 UTC - 0 likes

    No luck?

    #10 Dec 15, 2012 at 10:24 UTC - 0 likes

    @Zero0018: Go

    Oh, thought you wanted it to shoot to a point in the air. You need an Action type actor. Make sure the Art - Beam field is set correctly and the events link to your Damage or Launch Missile effect.

    #11 Dec 15, 2012 at 17:03 UTC - 0 likes

    @DrSuperEvil: Go

    Art: Missile GattlingGunMissile

    Setting this field did the trick. Thank you!

    Last edited Dec 15, 2012 by Zero0018
  • 11 posts

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