Data wise I would use an Effect - Target that uses a Create Persistent that makes the visual and uses a Search Area effect that uses an Issue Order on any idle probes to build the structure there and the visual is destroyed when the actual structure is extremely closeby.
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
AMtrane Regular ShmoeWhat I'm looking for is a regular build ability, where the caster can place the see through model of the building on the ground ( Example: When a probe walks to it's destination to build a pylon, you see the see through pylon) but instead have the ability make the nearest probe to the target destination designated from the caster to build it for the caster.
What I have in mind right now and have no idea how to accomplish it is a build ability as described above, and have a trigger to set to when the ability is used, to command a random probe from Player 1 to build the building at the location targeted from the casting unit