What I'm looking for is a regular build ability, where the caster can place the see through model of the building on the ground ( Example: When a probe walks to it's destination to build a pylon, you see the see through pylon) but instead have the ability make the nearest probe to the target destination designated from the caster to build it for the caster.
What I have in mind right now and have no idea how to accomplish it is a build ability as described above, and have a trigger to set to when the ability is used, to command a random probe from Player 1 to build the building at the location targeted from the casting unit
Data wise I would use an Effect - Target that uses a Create Persistent that makes the visual and uses a Search Area effect that uses an Issue Order on any idle probes to build the structure there and the visual is destroyed when the actual structure is extremely closeby.
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Considered easy altering of the unit textures?
For my public assets look here!
thankyou evil, will try to implicate this later
I'm clueless, tried it, any chance you can walk me through or create a map that have this ability in it?
Well what part of my instructions did you fail at?
created effect target, but not sure what persistent effect give the hologram building
Create the Model type actor that looks like the hologram when and where the persistent is created.
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