I want to make a dmg spell, AOE or not, doesnt matter.
What i want is, the less distance between the caster and the target, the higher the damage should be.
Of course that should be no problem with triggers, but is there a way to do it with data only ?
Yep, you need to set up your search area correctly, so that it links to different damage effects in different ranges.
So in range of 2 it will link to high damage in the search range 2 - 5 it will do mid damage etc
Current Project: Community Project
Else just have a Switch effect that uses a few Location Range validators linking to different damage effects.
Contribute to the wiki (Wiki button at top of page)
Considered easy altering of the unit textures?
For my public assets look here!
thx guys, both solutions seem to fit well.
You must login to post a comment. Don't have an account? Register to get one!