Add a Cap term like the colossus beams have. That way only one gets created, you just then need a behaviour on creating and a behaviour off destroying.
Last edited Dec 10, 2012 by DrSuperEvil
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
Antimatterthunder AuthorI have about 10 different behaviors and each behavior can stack multiple times...
I need to make an actor that creates a "Daze" model above the units with these behaviors on them... (Daze model i will use the thing from Tosh's mind blast)
The issue i am having is, I want the model there when a unit has 1 or more of these 10 behaviors and only ONE model, no matter how many stacks or what behaviors i want just 1 daze model above their head, and when they dont have any of these 10 behaviors the daze model is not there...
Anyone have any idea how i could set an actor like this up??
http://www.facebook.com/SC2Frenzy