I have a wpn doing 10% of a units max HP dmg. Some units have shield so i made it 10% of max hp and 10% of max shield. The problem is now, lets say the unit has 100 hp and 100 shield, when im shooting this unit, as soon as all the shields is killed and the normal hp begin to get reduced, dmg is only 10, but should be 20 of course. When theres still shield left, dmg is 20. Is this a known issue / does anybody have a solution for this besides doing it with triggers ?
Have a Set effect with two Damage effects. The one does shields and the second is disabled by a Unit Compare Vital validator as long at the target unit has shields.
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Considered easy altering of the unit textures?
For my public assets look here!
might work.... but not sure, did it with triggers now, but might try your solution
Depends how many units will be using this.
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