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Weapon doing xx % of max shield dmg - problem

  • 4 posts
    #1 Dec 10, 2012 at 09:27 UTC - 0 likes

    I have a wpn doing 10% of a units max HP dmg. Some units have shield so i made it 10% of max hp and 10% of max shield. The problem is now, lets say the unit has 100 hp and 100 shield, when im shooting this unit, as soon as all the shields is killed and the normal hp begin to get reduced, dmg is only 10, but should be 20 of course. When theres still shield left, dmg is 20. Is this a known issue / does anybody have a solution for this besides doing it with triggers ?

    #2 Dec 10, 2012 at 20:41 UTC - 0 likes

    Have a Set effect with two Damage effects. The one does shields and the second is disabled by a Unit Compare Vital validator as long at the target unit has shields.

    #3 Dec 11, 2012 at 18:48 UTC - 0 likes

    might work.... but not sure, did it with triggers now, but might try your solution

    #4 Dec 11, 2012 at 21:05 UTC - 0 likes

    Depends how many units will be using this.

  • 4 posts

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