Got a bit rusty :(
What do I have to do to make the Question Mark selectable like a normal unit? Like the pickup items e.g. It doesn't seem to be the selectable flag of the unit.
I remember you could use the deployed dark toss warp prism to have a rotating attachment point. I used it on a unit to have orbs fly around it.
But how do I use this to just have a rotating question mark? Could somebody please tell me the crude order I have to attach thing together to do this?
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Because getting to sleep was a fuss
As he lay in his bed
Looping 'round in his head
Was: while (!asleep()) sheep++;
Attach a HitTestSphere model as an attachment and use the 1.5 SOp called rotator.
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Considered easy altering of the unit textures?
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Okay I tried it and I need more information :(
Which tutorial does cover this?
I guess in the end it has to be
?-Actor + Hit-Model < SOp Rotate < 2nd Actor + ?-Model
You apply the rotator to the question mark directly and then attach the hit sphere as a Model type attachment
The attachment part is covered by procaizmuze in at least three of his tutorials.
Since bone had problems doing this, I made that myself and here it is:
It contains my fix for the selection when the unit's owner changes. This is the exact method I currently use in my diablo map. :D
I used ShapeSphere instead of HitTestSphere because you can make it visible easily via actor events to debug the position.
I made this in the HotS editor.
Use the WOL1.5.3 file for the Wings of Liberty editor.
Thanks a lot.
Marked as solved.
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