Just edit the Beam (Simple) actor and add an event setup of Behaviour.blah.On with the At term before your Set tint colow or texture select by id action.
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1


ShadowDancer93 AuthorI've tried validate unit, but don't know what event put there (attacking unit doesn't work - it's weapon).