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Terrain Tiling Frequency...

  • 6 posts
    #1 Dec 04, 2012 at 06:12 UTC - 0 likes

    Changing this parameter has no effect on any of my maps. It's supposed to change the scale of the terrain right?

    #2 Dec 04, 2012 at 07:11 UTC - 0 likes

    @EdwardSolomon: Go

    It's supposed to but it doesn't work. Open the console with alt+~ then use uvget and uvset commands to change terrain texture scale.

    Cyber Jorts

    #3 Dec 04, 2012 at 07:33 UTC - 0 likes
    Quote from zorbotron: Go

    @EdwardSolomon: Go

    It's supposed to but it doesn't work. Open the console with alt+~ then use uvget and uvset commands to change terrain texture scale.

    If I want to shrink my terrain by a factor of 4, what would I enter into the console?

    Also, thanks bro!

    :)

    #4 Dec 04, 2012 at 09:05 UTC - 0 likes

    @EdwardSolomon: Go

    I think the commands are texuvget and texuvset actually, just type Help first to see the list for yourself.

    To shrink by 4 you would do something like:

    - type "texuvget" to see the current values, result would be 4 numbers, let's say it's 16 16 2 2

    - type "texuvset 64 64 2 2" (multiplied first two values by 4, the last two are offsets so you want to leave them alone, unless stuff misaligns maybe)

    No prob

    Last edited Dec 04, 2012 by zorbotron
    #5 Dec 04, 2012 at 11:50 UTC - 0 likes

    @zorbotron: Go

    TLDR: This allows you to make a 1024x1024 map.

    This is truly phenomenal. I believe I'm going to make a custom map for everyone to use, that shrinks the size of every model by 25% (1/4 dimension reduction = 1/64 the total volume occupied afterwards) with the terrain being equally scaled to 0.25 (total of 16 times more area to use).

    I noticed that anything beyond 4x loses quality for all the map textures, but it retains crystal clear quality under or equal to 4x.

    Last edited Dec 04, 2012 by EdwardSolomon
    #6 Dec 05, 2012 at 22:49 UTC - 0 likes

    @EdwardSolomon: Go

    Problem is with effects targetting terrain the noise to impact accuracy increases. Same applies to Location Range validators and Create Persistent effects.

    Last edited Dec 05, 2012 by DrSuperEvil
  • 6 posts

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