I've been playing around with the editor for about a week, I think I got some basic knowledge but this problem I just can't solve.
So what I did is limit the amount of larva per hatch to 12.
I want this simple thing:
Max Amount of Larva per base:
Now I tried using an upgrade. The problem is that this is global, meaning that with one Lair every Hatch gets extra larva.
Another thing I tried is copying the behaviour hatchery - spawn larva (creating behaviours especially for lair and hive).
The problem I get is, that when the morphing process from hatch to lair finishes, the larva count resets. The larva still exists on the ground, but is not counted by the new behaviour.. So via the lair you're only able to select the new larva, but alltogether you can get an amount of 28 larva then.
Some ideas how to solve this? :)
Suicide the previous larvae?
Give a single behaviour 4 slots (3 + queen ability) and use requirements to disable those slots not specific to the structure?
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Considered easy altering of the unit textures?
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Thanks for the answer. It was pretty hard to use fitting requirements but i got it now :)
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