That should not affect the size. Sure you model has scale and model scale flags enabled under the inherited properties fields?
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
watterboy1 Regular ShmoeI've been using site operators to rotate actors so it looks like characters have weapons sheathed on their backs.
For some reason, the site operator explicit rotation is scaling the actor x2. I think the reason that it is doing this is because the actor is losing its scaling association with the unit that it is tied to (maybe I'm wrong, idk).
Is there any way to override this? I've enabled "is Local", but whether it is on or off doesn't seem to make a difference.
Thanks!