Not that I can think of. You could have the turret as a seperate model attached and get it to follow using a SOp (Foward Vector) and using a reference set event to get it to change to facing the scope target after the site (mover) is destroyed.
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
Zolden AuthorIs there a way to force a turret to face the moving impact site while performing a colossus-like attack?