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Rotating turret while attacking

  • 4 posts
    #1 Nov 30, 2012 at 19:03 UTC - 0 likes

    Is there a way to force a turret to face the moving impact site while performing a colossus-like attack?

    • zig-zag_beam.jpg
    #2 Nov 30, 2012 at 20:18 UTC - 0 likes

    Not that I can think of. You could have the turret as a seperate model attached and get it to follow using a SOp (Foward Vector) and using a reference set event to get it to change to facing the scope target after the site (mover) is destroyed.

    #3 Nov 30, 2012 at 21:54 UTC - 0 likes

    Thanks, but I can't find anythig like target in the list of scopes ;/

    But it's ok, maybe the only important thing is to set the new mover as a target, because it doesn't matter where the turret look when attack is over. And new attack will set the new mover.

    #4 Dec 01, 2012 at 00:10 UTC - 0 likes

    was refering to the ::Target.Scope system reference.

  • 4 posts

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