Is there a way to force a turret to face the moving impact site while performing a colossus-like attack?
Not that I can think of. You could have the turret as a seperate model attached and get it to follow using a SOp (Foward Vector) and using a reference set event to get it to change to facing the scope target after the site (mover) is destroyed.
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Considered easy altering of the unit textures?
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Thanks, but I can't find anythig like target in the list of scopes ;/
But it's ok, maybe the only important thing is to set the new mover as a target, because it doesn't matter where the turret look when attack is over. And new attack will set the new mover.
was refering to the ::Target.Scope system reference.
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