This some kind of tentacle?
I would launch from the target of the persistent effect to the target point.
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
Zolden AuthorThe chain:
Launch_1 (caster unit->target unit) -> Persistent -> Launch_2 (target unit -> target point) -> damage
Persistent has random offset, so it didn't point the target point, it points a point around, where the damage supposed to happen. And damage happens properly, even damage impact visual effect plays. But I don't see the missile travelling from target unit to random point.
Actors are ok, problem is with locations of the effects.
Can I have Launch_2 work properly? What locations should it have?