I attach a model overhead to a unit, it remains partially visible in fog. How can I prevent this?
In screenshot 1 you can see it normally.
In screenshot 2 you can see how the unit is invisible because of fog, but you can still see the attachment?
This is only when on the edge of fog, what causes this, what can I do please?
Looking for a Terrainer - Trivial Pursuit
Set the Actor - Fog Visibility field?
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Considered easy altering of the unit textures?
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ye done :)
My little baby map: Snipers Promod
We tried that seems to make no difference?
Whaty about the inherited properties?
As SuperEvil said make the model actor inherit visibility.
Thanks for all the help guys, I managed to get it working but now I can't destroy the Actor?
Please see this link: http://www.sc2mapster.com/forums/development/triggers/45965-cant-kill-an-actor/#p1
Add a self destruct system using a looping timer that is validated by some term.
If I can't even destroy last created actor(), how can I add a term to it?
Just give the actor in question a timer under the events that loops and on timer expire destroys itself but has a Validate Unit term.
Ok I've managed to destroy the actor, but it destroys part of the unit as well?
It becomes unselectable and it's portrait dissapears.
Is there anyway to separate the actor from the model?
Are you altering events on the actor or model?
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