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Turret not facing target

  • 4 posts
    #1 Nov 29, 2012 at 02:40 UTC - 0 likes

    In a map im working on i have an auto-turret which can be upgraded into a perditions turret. The problem is the perditions turret wont face its target. Strangely enough it works if i just place the perditions turret on the ground, but not if its upgraded (morphed) from the auto-turret. Hope someone can explain what im doing wrong.

    #2 Nov 29, 2012 at 19:00 UTC - 0 likes

    So you are saying it faces at some angle to the target?

    #3 Nov 30, 2012 at 05:15 UTC - 0 likes

    When you morph from the auto turret, are you destroying and creating the new actors properly, also I would check default facing values of both units.

    Current Project: Community Project

    #4 Nov 30, 2012 at 05:40 UTC - 0 likes

    @nevjmac: Go

    No, i havnt done anything with the actors. Im pretty new to the editor. Can you explain how i would do that? And thx for the help :)

    If its relevant, i used the spire->greater spire morph for the upgrade.

    Last edited Nov 30, 2012 by Meat123
  • 4 posts

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