In a map im working on i have an auto-turret which can be upgraded into a perditions turret. The problem is the perditions turret wont face its target. Strangely enough it works if i just place the perditions turret on the ground, but not if its upgraded (morphed) from the auto-turret. Hope someone can explain what im doing wrong.
So you are saying it faces at some angle to the target?
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When you morph from the auto turret, are you destroying and creating the new actors properly, also I would check default facing values of both units.
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No, i havnt done anything with the actors. Im pretty new to the editor. Can you explain how i would do that? And thx for the help :)
If its relevant, i used the spire->greater spire morph for the upgrade.
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