I want to make a pylon but dont want to change the original unit becuase i want this pylon's power source range to be smaller and add an upgrade to it which would make the radius larger ( stage 1 pylon power range 3, stage 2 power range 6 and stage 3 range 8 ) so i would actually need 3 pylons with these ranges and the model would change each stage. The problem i having is when i duplicate the pylon, the copy doesnt give power the power circle is there but no power cant build around it like a regular pylon.
What do i need to do to make these pylons have power? I duplicated all the actors and behavior and the model.
Someone enlighten me plz THX!
the power field model? check its actor events... :P
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I dont have issue with the model, my problem is that the pylon has no power it doesnt aact like a power source.
Forgive me if i wasnt clear in the 1st post. So when I duplicate the pylon with the actors and behavior it becomes powerless, this is what I'm trying to understand why.
I saw an invisible pylon and added on the map and it seems that it infect is the power source so I'm thinking when a player builds a pylon it somehow gets attached to the unit (pylon) but can't find the connection between the pylon (unit) and and the pylon (invisible [power source] )
It was the power link in the behavior of the units "power user" (this is the ability the units that needs power to function use) ability where i needed to change the power link to the one I copied !!
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