SC2Mapster Forums

Development > Data

Footprints and Interaction

  • 4 posts
    #1 Nov 25, 2012 at 05:32 UTC - 0 likes

    How could one create a footprint for the force field wall model?

    Currently if I use a 3x1 or 4x1 footprint, the Force Field unit uses the footprint's radius to interact with other units. In other words units just attack air around the Force Field unit. How can one use the actual footprint and not the footprint radius for unit interaction?

    You know how I know you're gay? You have hots beta.

    #2 Nov 25, 2012 at 12:45 UTC - 0 likes

    @XLIIVI: Go

    I just did this, for making a force field hollow (meaning units can be trapped inside it).

    You set the Movement: Pathing Footprint to your footprint, and set the radius of the unit to 0.

    Last edited Nov 25, 2012 by Demtrod
    #3 Nov 25, 2012 at 22:50 UTC - 0 likes

    Pretty much I'm trying to design a "thin" wall with the Force Field model to be the visual. The wall is created via a create unit effect.

    The strange thing is that pathing (with a custom Movement: Pathing Footprint) will path around a circle instead of interacting with the print itself.

    Thus the wall interacts with units (melee attacks and unit movements) using the footprint radius instead of the shaded area. I'd like to use the shaded area instead of the radius to determine interaction.

    Last edited Nov 25, 2012 by XLIIVI
    #4 Nov 26, 2012 at 21:33 UTC - 0 likes

    Then just use the Footprints data type to make a custom one.

  • 4 posts

You must login to post a comment. Don't have an account? Register to get one!