How could one create a footprint for the force field wall model?
Currently if I use a 3x1 or 4x1 footprint, the Force Field unit uses the footprint's radius to interact with other units. In other words units just attack air around the Force Field unit. How can one use the actual footprint and not the footprint radius for unit interaction?
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I just did this, for making a force field hollow (meaning units can be trapped inside it).
You set the Movement: Pathing Footprint to your footprint, and set the radius of the unit to 0.
Gridlock TD : Elements
Pretty much I'm trying to design a "thin" wall with the Force Field model to be the visual. The wall is created via a create unit effect.
The strange thing is that pathing (with a custom Movement: Pathing Footprint) will path around a circle instead of interacting with the print itself.
Thus the wall interacts with units (melee attacks and unit movements) using the footprint radius instead of the shaded area. I'd like to use the shaded area instead of the radius to determine interaction.
Then just use the Footprints data type to make a custom one.
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Considered easy altering of the unit textures?
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