There are several fields associated with the damage response of buffs that might perform that function but those are untested.
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
Demtrod Regular ShmoeHow do I make a behavior that absorbs 100 damage, and after the 100 damage is dealt, it will be removed.
Eg. Unit takes 150 damage, it will ignore 100 damage and deal 50 damage to the unit.
I checked out the "Defense Matrix" ability, but that increases the shield capacity of the unit. I just want to have a shield that is not a bonus to the shield attribute.
Gridlock TD : Elements