Just add a requirement to the Build ability for that button that counts if the upgrade is completed. The upgrade just acts as a counter.
Just make a custom Build type ability for your unit.
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
Trinseno Regular ShmoeI am trying to get a Reaper to build a Perdition Turret. By duplicating the SCV (Build), I have gotten my unit to successfully do so.
How can I design my upgrade so that it won't be able to build the Perdition Turret until I have upgraded the unit?
Secondly, I am considering allowing my Reaper to build other common buildings, such as the Barracks. If I wanted to do this, do I need to create a duplicate builder or duplicate buildings for the Reaper so that it can build without having any effects on the SCV?
Apologies if this one is a joke. I'm fried from working on these requirements all day. Must... keep... going...
A melee mod - The A-move stops here.
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