A sharing value of 1 is 100% exp is being given to allies. 5 is your unit giving 500% of the exp to the allies. The exp share splits the exp between your unit and the allies. So a value of 0.5 would give your unit 16.5 exp while the other 16.5 will be shared equally among the allies.
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
bulletbutter AuthorWhen a player unit kills an enemy unit, it is awarded 33 experience and I have Shared Fraction+ set to Kills: 5. What I am trying to accomplish is that when a unit kills an emeny, the killing unit earns full experience while all other units in a range of 8 gain roughly 1/2 of the full experience (which should be 16.5). But something strange happens.
Each unit starts at level 1 with 0/200 experience. The killing unit's experience is set to a negative amount of -128 and each kill after slowly gets that unit out of the negative experience. Each level up requires 200 additional experience. Why does the killing units level get set to 0 and it has a negative experience amount while the other units gain more than the desired experience (40 instead of the points I need at 16.5)?
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