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[SOLVED] Missing Ability Buttons

  • 4 posts
    #1 Nov 18, 2012 at 16:32 UTC - 0 likes

    I have a few altered and unaltered units that have missing buttons, and I cannot find any information on how to resolve it (everything I find is related to making buttons go missing for upgrades).

    Current criminals are: units with Stimpack, Orbital Command's Calldown: MULE ability.

    Even after having researched Stimpack, no button appears in my marine/marauder/firebat's command card. I have checked each unit, and they all have the respective ability learned, and it is in that unit's command card so I am assuming something is wrong with the abilities themselves or the associated buttons.

    I would also like to note that a few other abilities add "random costs" to them. My Lurker's unburrow now returns 25 gas. As much as I enjoy the extra gas, I do not want it to do this. I have seen this happen before on my Roach burrow, but I could not find the post I used to fix it.

    Thanks for any help as this will resolve three or four issues with my project.

    Last edited Nov 18, 2012 by Trinseno

    A melee mod - The A-move stops here.

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    #2 Nov 18, 2012 at 19:46 UTC - 0 likes

    Last one must be due to your burrowed and unburrowed lurker units having differences in cost since morph automatically charges/refunds the difference.

    Check the requirements are set correctly for the abilities and your unit has the ability (not just command card but field above).

    Last edited Nov 18, 2012 by DrSuperEvil
    #3 Nov 19, 2012 at 05:25 UTC - 0 likes

    @DrSuperEvil: Go

    Second problem was definitely due to different costs.

    As far as the abilities, they are all in the correct place (having the actual ability not just command card). It seems that whenever I give an ability already in the game to a new unit an issue is created. For example, I gave the Raven the ability to use Scan but as a new ability called Scanner Brush. When I did that, the button for Scanner Sweep disappeared. I have removed the "Have Orbital Requirement" in Ability: Commands- Requirements for this scenario, and it works. Did that for several other "problem" abilities.

    In fact, I fixed several problems just by tweaking the requirement. It seems these issues are occurring because the requirements are associated with either the Campaign or Multi Mod.

    Thanks for the help, Dr. I am done with Terrans now!

    #4 Nov 19, 2012 at 21:11 UTC - 0 likes

    Next up the unique faction (The infinite challenge).

  • 4 posts

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