Last one must be due to your burrowed and unburrowed lurker units having differences in cost since morph automatically charges/refunds the difference.
Check the requirements are set correctly for the abilities and your unit has the ability (not just command card but field above).
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
Trinseno Regular ShmoeI have a few altered and unaltered units that have missing buttons, and I cannot find any information on how to resolve it (everything I find is related to making buttons go missing for upgrades).
Current criminals are: units with Stimpack, Orbital Command's Calldown: MULE ability.
Even after having researched Stimpack, no button appears in my marine/marauder/firebat's command card. I have checked each unit, and they all have the respective ability learned, and it is in that unit's command card so I am assuming something is wrong with the abilities themselves or the associated buttons.
I would also like to note that a few other abilities add "random costs" to them. My Lurker's unburrow now returns 25 gas. As much as I enjoy the extra gas, I do not want it to do this. I have seen this happen before on my Roach burrow, but I could not find the post I used to fix it.
Thanks for any help as this will resolve three or four issues with my project.
A melee mod - The A-move stops here.
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