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Make harvesting units have collision

  • 6 posts
    #1 Nov 18, 2012 at 00:48 UTC - 0 likes

    Hello, I was able to allow several units to harvest from one mineral field using the "Bypass Resource Queue" flag. The problem now is that when they are harvesting they have no collision size create which creates huge mess of units instead of spreading them out and waiting for their turn due to collision. How would it be possible to turn on collision for them?

    Last edited Nov 18, 2012 by Gwypaas
    #2 Nov 18, 2012 at 06:34 UTC - 0 likes

    You cannot since it is hardcoded into the ability. You need to simulate the Harvest ability to do that.

    Here is my incomplete demo map of such a system.

    Name Size MD5
    Harvest_simulation.SC2Map 180.4 KiB b495cc021d23...
    #3 Nov 18, 2012 at 08:17 UTC - 0 likes

    Heh i was about to ask such things later today :]

    http://img27.imageshack.us/img27/8882/abasizedr.jpg

    #4 Nov 18, 2012 at 09:07 UTC - 0 likes

    @TwoDie: Go

    Irony is it has already been posted on several threads

    #5 Nov 18, 2012 at 14:38 UTC - 0 likes

    @DrSuperEvil: Go

    Tried the demo but the marines still have no collision...

    #6 Nov 18, 2012 at 19:43 UTC - 0 likes

    That is because I used the Suppress Collision flag under the Behavior: Modification - State Flags field of the one buff so the mimicry of the ability was perfect.

    Last edited Nov 18, 2012 by DrSuperEvil
  • 6 posts

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