I have the classic problem of the missile not firing from my unit, but from the bottom. And yes, i have tried a boatload of different solutions, but just cant make it work. Probably because data editing like that not is my strong suit. Anyways, i have tried making an actor and using that actors attachment points and multiple other solutions.
After some hours, i have probably looked so much at it that i am blind to the obvious problem, so i am just going to link to my map and hope some generous soul could help me.
https://dl.dropbox.com/u/34072653/Construction.SC2Map (Just go to data and look at the adjudicator, that is the epitome example of my problems)
Many thanks in advance for using some of your time in helping a lost mapmaker.
Edit: Yeah, i failed hard. I had modified a normal attack, and forgotten that it had a attack actor itself. Thanks for the help.
I cant open the map on this computer, but the problem most likely lies in the attack actor. for instance check out the marauder, and see the MarauderAttack actor and see the Combat: Launch Attachment Query.. This is set to an attachment point on the marauder.
Go see your unit you got problems with, and find the same actor, and try changing it to something different, it's most likely set to origin, try with center instead.
Gridlock TD : Elements
I have done that, and set it to center. It is quite strange, really. The sound part of launch assets work, but the attachment query does not. I am working with a carrier model, if that helps with anything.
Sounds like your Action type actor for the missile launch is messing up causing it to default to an origin to origin launch. Check your Art - Missile field is set to the Missile type actor used by your missile unit. Second check the events that the creation events have not duplicated as well, if there is more than one firing at once none work.
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Considered easy altering of the unit textures?
For my public assets look here!
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