Try changing the target filters. Change them in the data editor so that it can attack buildings
Anything is possible. Well, most things.
Try changing the target filters. Change them in the data editor so that it can attack buildings
Anything is possible. Well, most things.
Sure structures is set to allowed?
How is your ability set up?
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
OOOOOPS
Looks like i found the problem. It actually was not in the ability but in the unit. Sorry for disturbing.
Another problem is that infestor's tentacles don't disappear when the parasite dies now...
Check the destroy conditions under the events for the tentacle.
@DrSuperEvil:
They are same to the default neural parasite... At least they should be as i just duplicated it...
Duping sometimes defaults to the original values for some fields. Either copy and edit it field by field and component by component or you end up with more work that just making it from scratch.
FunBotan AuthorBasically, i lust need this ability to be castable on buildings, not on mobile units, but i can't find where to change this. I've checked everything, all behaviours, effects, and changed target params, but in-game the ability still works same to the classic one. Any ideas?