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Problems with Neural parasite

  • 9 posts
    #1 Nov 16, 2012 at 18:17 UTC - 0 likes

    Basically, i lust need this ability to be castable on buildings, not on mobile units, but i can't find where to change this. I've checked everything, all behaviours, effects, and changed target params, but in-game the ability still works same to the classic one. Any ideas?

    http://www.sc2pod.com/achievement.php?id=13904

    #2 Nov 16, 2012 at 19:19 UTC - 0 likes

    Try changing the target filters. Change them in the data editor so that it can attack buildings

    Anything is possible. Well, most things.

    #3 Nov 17, 2012 at 10:56 UTC - 0 likes

    @xRand:

    Haven't i said? I changed ALL filters i found. But this still doesn't work.

    #4 Nov 17, 2012 at 19:30 UTC - 0 likes

    Sure structures is set to allowed?

    How is your ability set up?

    Last edited Nov 17, 2012 by DrSuperEvil
    #5 Nov 18, 2012 at 08:12 UTC - 0 likes

    @DrSuperEvil:

    I set structures to REQUIRED.

    What do u mean by "set up"?

    #6 Nov 18, 2012 at 08:31 UTC - 0 likes

    OOOOOPS
    Looks like i found the problem. It actually was not in the ability but in the unit. Sorry for disturbing.
    Another problem is that infestor's tentacles don't disappear when the parasite dies now...

    #7 Nov 18, 2012 at 09:25 UTC - 0 likes

    Check the destroy conditions under the events for the tentacle.

    #8 Nov 19, 2012 at 11:23 UTC - 0 likes

    @DrSuperEvil:

    They are same to the default neural parasite... At least they should be as i just duplicated it...

    #9 Nov 19, 2012 at 21:13 UTC - 0 likes

    Duping sometimes defaults to the original values for some fields. Either copy and edit it field by field and component by component or you end up with more work that just making it from scratch.

  • 9 posts

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