Hello, I am trying to create an ability for my Colossus and another unit where, within certain validators, they can activate an ability that increases their damage. So far the validators seem to work fine when I use other modifications within the damage buff behaviors that I have created.
None of my attempts have actually buffed the damage output of my Colossus or other units though. I have used Damage Dealt (Scaled), Damage Dealt (Unscaled), and Damage Dealt (Fraction). I have also examined the Quad Damage behavior and still at a bit of a loss. Thanks for any feedback.
A melee mod - The A-move stops here.
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Is the buff being applied to the unit and not the unit they are attacking?
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Considered easy altering of the unit textures?
For my public assets look here!
DrSuperEvil, I am solemnly swear to stop editing at late, late in the night.
Once I fixed an issue within the ability, I applied a buff behavior using Damage Dealt (Fraction), and it worked. After playing around with the validators, I got the full ability to work.
When I publish this, I am going to include you in the thanks that I give, you beautiful person.
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