I have a warp prism that can warp in various units. It works as intended for every unit except for one. I have a custom unit with its own button that, when pressed, the psi field of the warp prism(phasing mode) vanishes when I want to warp in said unit. Is there a flag or something that controls this? Why does the psi field vanish when I try to warp in a unit from the warp prism(phasing mode)?
The Team - TnTProductions
Odds are the actor events that create the model when using the cursor for the unit placement do not support that unit. Just alter them to do so.
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Considered easy altering of the unit textures?
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I don't think it has anything to do with the actor event's but Ill compare it to a unit that doesn't have that issue. But I also found another issue. The unit can apparently be warped in at an unlimited range and doesn't require a power field to be warped in. My modified warp prism can warp in around 20+ different units, and this one is the only one out of the bunch that doesn't require to be warped in range of the power field....which is probably why it vanishes.
It's interesting to note that a warpable unit that isn't ordinarily warpable might cause issues with attachments!
O wow! I forgot to add the warpable ability to the unit. However, an interesting thing happens when I do add the ability. My unit has a turret attached to it and it stops functioning. ???!?!?
I did find a workaround though. I removed the warpable ability from the unit and gave it the Power User(Queue) behavior and unchecked the "disable abilities" flag for it. It's all working as intended now.
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