Use a turn sensor setup. Basicly unit is using move/patrol/attack point and speed is 0. Link all this validation to a Validate Unit term under events that fires on a looping timer.
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
Dzuke911 Regular ShmoeMy unit has flag "turn before moving" on. And i need to play "Walk" animation on unit when it turns. Is it possible via data?