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Development > Data

Creep Despawning?

  • 1 post
    #1 Nov 12, 2012 at 22:51 UTC - 0 likes

    Is there a way to remove / despawn creep through the data editor? Currently Ive got a unit that leaves a creep trail, and another unit I want to be able to remove it. I tried copying/editing the creep behavior footprint to "no creep" for all cells & layers (mainly placement is what i think matters) but it doesnt remove / despawn creep.

    Im currently having to use a trigger to remove creep, but it removes it fast (doesn't look good) and triggers suck IMO. Any thoughts? :)

    Possible available workaround; make the unit leaving a creep trail leave invisible units that spawn the creep, then have the unit removing the creep auto kill nearby invisible creep spawners and set the map creep despawn rate to fast. This may be what I'll end up doing but im hoping theres a more elegant way to achieve this.

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