Under the Properties: Inherited Properties field the Cast Shadow and Opacity flags should do it. Make sure all the attachments have those enabled.
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ezbeats Regular ShmoeI made a unit that has a couple attachments. When I send an opacity change to the main unit actor through events (i.c. set opactiy....) the main unit and attachments both change to the same opacity, but the shadow of the attachment is normal and dark while the main shadow has faded due to the opactiy. This makes the unit look weird....
I've tried playing with the inherit properties etc.... I've tried turning off the core model shadows (low quality blobs I mean, though I'm not using low visual settings). I've tried playing with about every field I could that would impact it. I've sent change opacity events in the attachment actors....
ummm.....
I've tried a lot of things, all of which seem to not work.
Does anyone have any insight on how to control opacity change of both the actor model & shadow?
(I changed another units opacity and both the main unit and attachment unit shadows are dark, while the models have faded, how can i fade or control the fade of the shadows in relation to opacity change?)
What I'm wanting is to change the opacity to fade for both the visual actor units and shadows simultaneously.
Hope you can help!
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