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[Solved]: How do you hide an actor and still show actor attachments?

This thread has been locked by Deadzergling.

Thanks for the help DrSuperEvil and Almaity, got it doing what I want now, thank you.

  • 6 posts
    #1 Nov 11, 2012 at 11:19 UTC - 0 likes

    As the title suggests, I am trying to make the primary actor not visible and the model addition actors still remain visible. I know how to hide an actor/unit, but am failing to only hide the first actor and still show attachments. I have tried checking No Draw on a buff, setting the primary actor's opacity to 0 and the attachments to 1 with no luck.

    I am looking for a very specific example of this done, a demo map would be great, freshly made or pointed to. I simply don't get what little piece I'm missing here, I know it can be done however.

    Horologium Super Cluster RPG

    #2 Nov 11, 2012 at 18:27 UTC - 0 likes

    Go to the attachments and stop opacity, scale and model scale being inherited.

    #3 Nov 11, 2012 at 19:07 UTC - 0 likes

    There's a field called inherited properties or something like that, near the bottom, as DrSuperEvil said - Uncheck Opacity (And any other things you don't want attachments to inherit either)

    Projects: Starmon - RuneCraft
    http://i.imgur.com/1jpXAne.png

    #4 Nov 11, 2012 at 21:28 UTC - 0 likes

    Great, that works just fine now, just one more question.

    How does one disable the 3 lights coming out of the mothership actor?

    #5 Nov 11, 2012 at 22:04 UTC - 0 likes

    Edit the model. Read the tutorial on blender on how to do so.

    #6 Nov 12, 2012 at 07:26 UTC - 0 likes

    I probably should figure that out sometime, but went the much lazier route of making the unit's height -1.5 and using some local Z offsets of 1 to make the attachments show w/o the lights instead.

  • 6 posts