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Shooting through a cliff

  • 7 posts
    #1 Nov 10, 2012 at 20:06 UTC - 0 likes

    Hey guys.

    I've got a building on a cliff has the yamato cannon ability. But somehow it cant shoot down the cliff, or up another cliff for that matter. Does anyone know how to make the ability avoid it checking for cliff heights?

    Thanks in advance.

    #2 Nov 11, 2012 at 12:20 UTC - 0 likes

    No one? I've been messing arround with ignore terrain and Movement placement - pathing flags to no success. If i put the unit on flat ground the ability works so it's nothing wrong with it itself.

    #3 Nov 11, 2012 at 13:10 UTC - 0 likes

    You need to be looking in movers of the missle itself from the ability not the unit- probably something like glider

    Last edited Nov 11, 2012 by hobbidude

    When I want your opinion...I'll give it to you!

    http://www.sc2pod.com/achievement.php?id=13361

    #4 Nov 11, 2012 at 13:15 UTC - 0 likes

    - Check the validators of the ability's first effect, if there are any.
    - You need vision of the target.
    - You need to make the ability castable in 360 degrees because buildings can't turn.

    Does "can't shoot down cliff" mean that you can't target the unit or that the missile has problems flying over cliffs/avoids cliffs?

    Last edited Nov 11, 2012 by Ahli634: omg, markup type was set to the wiki...

    http://img42.imageshack.us/img42/7586/signaturemj.jpg

    #5 Nov 11, 2012 at 13:44 UTC - 0 likes
    Quote from Ahli634: Go

    Does "can't shoot down cliff" mean that you can't target the unit or that the missile has problems flying over cliffs/avoids cliffs?

    It means that the ability actually casts but there isnt any projectile or damage.

    and since it works when it's on flatground i assume it has to have something to do with the terrain

    @hobbidude I did try some stuff in the Movers section, for example i changed Motion phases - ignore terrain to enabled, and i changed pathing flags there, but it doesnt seem to work anyways

    Last edited Nov 11, 2012 by Skaffe123
    #6 Nov 11, 2012 at 14:03 UTC - 0 likes

    If im not mistaken it has nothing to do with a flags or anything like that. You need to be actually looking at how the missle interacts with the world ie pathing mode and height map. Phasing has more to do with the fashion in which the missle moves like contact point, acceleration, etc within the type of mover it is itself.

    Last edited Nov 11, 2012 by hobbidude
    #7 Nov 11, 2012 at 14:06 UTC - 0 likes

    How would I do that? I'm quite new to the editor, would be greatful if you could point me in the right direction!

  • 7 posts

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