Check what order you apply the SOps. Use the attach first then the offset.
Read the tutorial by ProzaicMuze on the bunker with the attached turret. You need to create a Site actor on the tirret attachment point and then force the Action actor to use it.
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
bulletbutter AuthorI am trying to create a new (modified rather) unit. The idea is that I have an auto turret mounted on the rear of a vulture. I've done some work and I am having issues pulling the kinks out. Here are the two issues I am having.
1. I have a scaled down missle turret attached to a vulture and I am trying to get the missle turret to bob up and down like the vulture does when it idles. I've attached the turret to an attachment point on the vulture that bobs with the unit. When I use the SOp to attach to that point alone in the host site operations, it works fine. However, the turret is in the wrong place, so I added a local offset to move the turret. But when I do, the turret no longer bobs up and down with the vulture. Is there any way I can move the turret without it loosing its bobing motion?
2. The attack visual for the auto turret are stuck to an SOpAttach weapon of the vulture, instead of the SOpAttachWeapon attachment point for the auto turret. I clearly have the auto turret attached to the vulture and the site for the attack visual for the auto turret set to the weapon attachement point with the host set as the auto turret. In other words, I have an action actor that deals damage to a target. Its Launch Site is set to a site actor I set up. The site actors host is set to the auto turret and the host site ops is set to attachweapon and when the auto turret fires, the attack visual animation is played on the vultures weapon attachment point instead of the auto turret. I hope I didn't confuse anyone trying to explain that.
If someone could take a look at the map below it would be awesome. I do have the auto turret set to an odd offset because its hard to tell if the turret is bobing when its setting where I need it, so ignore where the auto turret is.
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