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[Solved] Yaw Arc wont accept 360, overrides to 0

  • 2 posts
    #1 Nov 08, 2012 at 01:00 UTC - 0 likes

    I am trying to set up a turret to do a simple spin animation. But when I set the set the Yaw Arc to 360, the editor changes it to 0 automatically. I thought that it was maybe because the yaw start was set to 0 and theoretically 360 and 0 are the same. But I set Yaw Start to 1 and Yaw Arc still gets set to 0 when I try to input it at 360.

    And setting it to the next highest value only sets it to 358. The spin animation looks choppy and I am not sure how to fix the issue. Why will the Yaw Arc data field not accept 360 as a value?

    EDIT: Having both Yaw Arc (I input 360 but it gets auto reset to 0) and the Yaw Start set to 0 (I entered that value in manually as well) causes the turret to not spin at all.

    Last edited Nov 08, 2012 by bulletbutter
    #2 Nov 08, 2012 at 01:05 UTC - 0 likes

    @bulletbutter: Go Change to xml mode and set it to 360. It is a bug I reported to blizzard before but I guees they didn't care.

  • 2 posts

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