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Hero spell levels and XML data [question]

  • 1 post
    #1 Nov 06, 2012 at 04:26 UTC - 0 likes

    A while ago I was working on my Starcraft 2 remake of Ultimate Footmen (hero arena map). On the SC2 version I ran into the issue of hero spells where you have to create a separate buff,effect, ability for each hero level (let's say it is a 7 level ability, so I would make 7 separate abilities). I found a way around that using XML somehow. I don't remember what I did though since it was a year ago. Does anyone know of a way to do hero levels as one ability using XML? I will edit this post shortly and post a screenshot.

    here is a screenshot for one ability called time warp:

    http://i.imgur.com/Mfd2E.png

    My question is, does anyone have more in depth information on how to do this from scratch?

    Last edited Nov 06, 2012 by Stormahawk

    My Projects:

    Empires of Smoky Skies a MOBA style Air and Naval combat game

    Ultimate Spacemen Based off of my WC3 Mod called Ultimate Footmen

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