Each of the structures you are repairing has a "repair time" which is affecting the repair speed at a rate unique from the repair ability itself. I'd recommend setting the repair time of each structure to 0 if you are planning on going off of the ability.
Development > Data
(Solved) SCV Repair Different building at weird rate?
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Dragoneles Regular Shmoe
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AMtrane Regular Shmoe
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@Dragoneles: Go
Thankyou sooo much. I founded what you were saying in a second. I will put all structure at around 50 to give player the sense as if they're repairing terran structures.
Last edited Nov 04, 2012 by AMtrane
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AMtrane Regular ShmoeI'm trying to set the SCV ability to repair other structures that are non mechanical, so I've set the filter target to building and mechanical is not required.
Only problem is when I try to repair other structure such as Fleet Beacon, The repair rate is significantly slower??
What cause the terran building to be repaired at a much higher rate than other buildings?
I tried setting fleet beacon to "Terran Race" and to Mechanical. No changes.
I tried giving the fleet beacon all of the Armory behavior, no luck....
If I modify the repair ability to work at a faster rate, then the rate from terran building to protoss building would still be a lot different.
SO what am I missing here?