I'm creating an Actor for a Damage Effect.
My Actor uses the Siege Mode Impact Flames model. I'd like the Actor to create the model at various attachment points on the Target Unit, creating the appearance that the Unit is covered in flames.
Currently the Actor is being created when the Damage Effect starts. However, the model appears only at the Target Unit's Origin.
Event: Events +
(ActorCreation|AnimBracketState.*.AfterClosing; AnimName BSD|ActorOrphan|Effect.BolaDamage.Start|ActorCreation):(||||::Host):(AnimBracketStart BSD Birth Stand Death ContentPlayOnce|Destroy|AnimBracketStop BSD|Create|HostSiteOpsSet _Unit SOpAttachHead)
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The ability in question is called Bola. Bola is cast from Nova (on the left side of the map). Here is the project page with the map.
The Bola entry is last in the project description. I am hoping to synchronize damage effects and damage visuals with the bola beams. Interested in suggestions.
Still need advice on attaching Impact Flames to a variety of points on units damaged by this ability.
Solved the attached flames question. I copied the Purifier's Planet Cracker Impact actor.
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