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HELP - Medic Weapon

  • 6 posts
    #1 Nov 02, 2012 at 23:00 UTC - 0 likes

    I am wanting to make a weapon for the Skibi's Angel medic unit. What I am wanting is to have a turret that fires the beams from the green-syringe-needles that are on the unit. I would like the beams to be the same as colossus, but only strike the target once every 2.0 seconds. So far I have a damage effect; an action, beam, and turret actor; a beam model; and the weapon. Are there any tutorials.

    Edit: I am looking to actually create a Stone Zealot weapon that will only effect a single target rather than an area. Then give it to my Skibi's Angel medic unit. Anyone?

    Last edited Nov 03, 2012 by admielke
    #2 Nov 03, 2012 at 23:17 UTC - 0 likes

    @admielke: Go

    Anyone know how to make a Stone Zealot weapon for the Skibi's Angel unit that strikes only one target instead of a search?

    /bump

    #3 Nov 04, 2012 at 07:32 UTC - 0 likes

    Does that model have a TurretZ attachment point, is not then you cannot get the weapon to turret.

    #4 Nov 04, 2012 at 09:51 UTC - 0 likes

    @DrSuperEvil: Go

    How can I check? How do I fix or add a TurretZ attachment point to the model?

    Last edited Nov 04, 2012 by admielke
    #5 Nov 07, 2012 at 08:19 UTC - 0 likes

    I ended up just not using this unit actor and stayed with the other mercenary actors (Death Head, War Pig, Hammer Security, and Devil Dog).

    #6 Nov 07, 2012 at 23:14 UTC - 0 likes

    Look at the model in the cinematic editor, use Sioft + D and look at the Attachment Points folder

    Read the tutorial on using Blender to make a coin model

  • 6 posts

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