Hmm.... Well so far I used a Unit Compare Vital this time but still don't get a kill model result.
My validator contains:
Validator: Compare = Less than or equal to
Validator - Unit - Value = Caster
Validator - Value = 0
Validator - Vital = Life
Hmm.... Well so far I used a Unit Compare Vital this time but still don't get a kill model result.
My validator contains:
Validator: Compare = Less than or equal to
Validator - Unit - Value = Caster
Validator - Value = 0
Validator - Vital = Life
Silly question but is a looping timer and conditional model destruction what you require for your death model?
Not exactly. I suppose it was a good idea, but there could be another way to solve the problem.
Its just that the model does not disappear with the current layout I have set up, using the Unit Filters or Unit Compare Vital validators.
I've tried adding a trigger that kills dead units every few seconds, but that does not work out either.
Was thinking of having the actor creation of the death model just having a timer that delays the destruction for a bit.
Is there a simplified way to make this work in the actors? It just seems like none of this has worked for me so far, I have even used triggers to try and destroy models seconds after the building/unit is destroyed but it only works for other essential units from the campaign.
DrSuperEvil ModeratorIf in doubt use caster.
You using a Unit Filter validator? Could always try a Unit Compare Vital type validator.
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Considered easy altering of the unit textures?
http://forums.sc2mapster.com/resources/tutorials/20772-data-actor-events-message-texture-select-by-id/#p1
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1