I'm just terrible on the data editor when it comes to actors.
Would the Local offset be Y:-3 on one actor and Y:3 on the other? What other fields do I have to change in order for the unit actor rise above both water and ground levels because it seems that is the only thing that seems simple enough for me to edit at the moment.
Y is behind the unit -Y is infront. Try the z axis.
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Considered easy altering of the unit textures?
For my public assets look here!
How can I fix this problem when terran flying structures go underwater? The stationary counterpart uses the same actor as the flying, so if I use these actors it will look like its floating/flying when it is really on the ground.
Could always set it up to use two actors with the same model.
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