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Air unit height problem

    #25 Nov 20, 2012 at 21:50 UTC - 0 likes

    I'm just terrible on the data editor when it comes to actors.

    Would the Local offset be Y:-3 on one actor and Y:3 on the other? What other fields do I have to change in order for the unit actor rise above both water and ground levels because it seems that is the only thing that seems simple enough for me to edit at the moment.

    Last edited Nov 20, 2012 by Vietman
    #26 Nov 20, 2012 at 23:05 UTC - 0 likes

    Y is behind the unit -Y is infront. Try the z axis.

    #27 Nov 20, 2012 at 23:42 UTC - 0 likes

    @DrSuperEvil: Go

    How can I fix this problem when terran flying structures go underwater? The stationary counterpart uses the same actor as the flying, so if I use these actors it will look like its floating/flying when it is really on the ground.

    Last edited Nov 21, 2012 by Vietman: Problem unsolved
    #28 Nov 21, 2012 at 23:13 UTC - 0 likes

    Could always set it up to use two actors with the same model.

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