Y is behind the unit -Y is infront. Try the z axis.
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
Vietman AuthorI'm just terrible on the data editor when it comes to actors.
Would the Local offset be Y:-3 on one actor and Y:3 on the other? What other fields do I have to change in order for the unit actor rise above both water and ground levels because it seems that is the only thing that seems simple enough for me to edit at the moment.