Your marines are rotating. Any specific reason you are using Doodad and not Model actors? I find Doodad actors behave like a Unit actor in that there can only be one.
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
Kueken531 AuthorHey.
I thought, it would be cool to place some rotating decals on the ground. So I started creating them, and they worked right away in the editor. However, when I started the map, they didn't rotate ingame anymore.
I added an example map; you can clearly see the decals rotating in the editor, but once you start the map, they just stop doing so.
Any ideas on how to fix this?