You issue an order, to ""Attack on Source Target"" ? So, which one is it targetting? The source unit, or the target unit(IE, the enemy unit)?
Basically, this by default works instantly if you leave pretty much everything as default on your issue order.\
- Issue Order Effect
- Ability: Ability - Attack
- Target: Target+ - (None):Source Unit
- Unit: Unit+ - (None):Target
got it working on the first try.
EDIT:: Impact Location Value and Launch Location Value as default. For your search effect, just modify the search area+ and the Search Filters, and maybe the Search Flags depending on the caster unit's size(If your source/caster unit is Size 4, and the search area is size 1, you will need to add the flag "Extend by Unit Radius".
dragooness Regular ShmoeHihi,
I need help with an Auto-Taunt Ability.
According to the following -
http://www.sc2mapster.com/forums/development/map-development/4977-solved-need-help-creating-aoe-taunt-ability/'
I was able to get the Ability to work.
But I desired a Passive Taunt ability with AOE of 1, basically for any enemy unit attack-move pass said unit.
I tried to created a behavior to modify unit Attack Target Priority, but it is not under Behavior > Buff to modify.
So the idea behind the Auto-Taunt is that
It did not work, and I have no idea why.
I believe it is the same problem as the correct definition of Unit > Value, and Target > Value.
Or does it have to go through
Like what the Taunt ability did?
Any help is much appreciated.