@dragooness: Go
Pretty sure it is 100 % of Maximum Energy on the Vital Fraction Cost. I would use a switch effect, many different validators, and many different possible behaviors/apply behavior effects as well. Validators will basically check how much energy they have at the time, can do checks for 50, 100, etc, 10, 20, etc, however fine tuned you wish to make it. Behaviors will have varying lengths/strengths whatever you decide. And Apply Behavior effects will obviously be applying said effect to the caster. Just be sure to run something at the end to remove all energy too.




dragooness Regular ShmoeHi, I am new to map editor, and I came across some question I need answers to. Thanks in advance.
For any given/custom ability, I can use Cost > Vital Fraction > Energy = 1 or 100 (which ever represent 100%).
I am not sure whether it is 100% of Maximum Energy or 100% of Available Energy.
How to create an Ability that use 100% of available/current energy, and the duration of effect varies according to amount of energy used?
For example: An unit has Maximum Energy of 200 & Ability > Modfied Stim Pack that cost energy.