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Development > Cinematic Creation

Render to texture?

  • 11 posts
    #1 Dec 29, 2012 at 04:33 UTC - 0 likes

    In the documentation blizzard released about the Cutscene editor that can be found here: http://us.media.blizzard.com/starcraft2/downloads/tutorial/SCII-CutsceneEditorInstructions.pdf , they mention rendered to texture node. I tried to follow their instructions but couldn't get it to work. Does anyone know how RTT works or can provide better explanation on its working?

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    #2 Jan 03, 2013 at 04:31 UTC - 0 likes

    No one has any clue?

    #3 Jan 03, 2013 at 16:35 UTC - 0 likes

    I would love to know as well.

    #4 Jan 18, 2013 at 15:45 UTC - 0 likes

    First you need a model that has a texture with an RTT channel. SMHyperionBidgeBriefingCenter is the one shown in the pdf.

    Next, you need a model with a camera. Portraits all have them, for a loose camera you can use "Test Camera".

    Then, add the RTT node from the object menu. Pick the channel (usually 0) and then set the camera for the node to the camera you want to use. Like the pdf says, you have to use cameras in models.

    If the texture shows up as black, you probably don't have campaign mode turned on in the render menu.

    Hope that helped.

    #5 Jan 18, 2013 at 16:32 UTC - 0 likes

    Thank you. bit busy now but will try it out later with the SMHyperionBidgeBriefingCenterr if i get time.

    #6 Jan 20, 2013 at 23:25 UTC - 0 likes

    The Render To Texture works in the editor but not in-game.

    Last edited Jan 20, 2013 by Spoolofwhool
    #7 Jan 21, 2013 at 16:17 UTC - 0 likes

    @Spoolofwhool: Go

    Did you turn on Story Mode via triggers?

    #8 Jan 24, 2013 at 05:30 UTC - 0 likes

    I've tried both the Campaign Mode trigger and the Story Mode trigger but it says in the descriptions of the triggers that they only work for Blizzard maps and they don't work in-game. Does this mean that there is no way of using Render-To-Texture in-game at all until Blizzard lets us use those triggers?

    #9 Jan 30, 2013 at 01:56 UTC - 0 likes

    Anyone know?

    #10 Feb 11, 2013 at 15:40 UTC - 0 likes

    Sorry for the late response. I couldn't get it to work in WoL, but in the beta editor it works in game even without the campaign mode/story mode calls.

    #11 Feb 11, 2013 at 20:47 UTC - 0 likes

    http://www.sc2mapster.com/forums/development/artist-tavern/31347-have-a-look-there-is-my-n-th-model/?page=9#p161

    Somehow we managed to get it to work ingame and outside the cinematics.

    Last edited Feb 11, 2013 by DrSuperEvil
  • 11 posts

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