Well, the thing I need this for is to make a protoss high-tech large unit drops via shuttles more realistic in my campaign. The problem with currently existant model of a shuttle is that it has floating animations while moving/starting to move and being idle. That way when a shuttle picks up a massive unit ( I attached it under the suttle, like thor and medivac) the shuttle continues to float while the attached unit - doesn't. This little detail rapes me visualy and I realy want to fix it.
I just need to remove that floating animation from the shuttle model, all the visual effects, like engine and lights do not need any change. Is this hard to achieve?
I can upload/send the model and textures if you don't know where to dl em.
Hmm I've not seen the Shuttle model myself but to me it sounds like the issue is that you've attached the unit (colossus in your example) to an attachment point on the model which is not linked to the bones which animate the floating. I would suggest looking at the model in the Cinematic Editor, set it to show attachments (Pressing "A" will do this)
You should see a bunch of green triangles/pyramids, these mark attachment points.
Make sure the stand animation is playing and see if any of the markers are moving in time with the shuttle.
If you select one of the triangles and bring up model data (Shift + D) the name of the attachment point should be highlighted.
Now if you use this attachment point to attach the Colossus you should be good. You may need to tweak the position of the attachment a bit with SOps but otherwise it should work.
Again, I don't know the model so don't know if it has the needed attachment points, but hopefully this will help.
It shows me zero attachment points, and the model itself has only a sphere... I am realy a poor ugly pathetic little thing when it comes to 3d models... Maybe I am doing something wrong.
I can see attachment points on other models... Maybe adding an attachment will solve this issue?
Hmm yes adding an attachment would certainly help.
Can this be done in the sc2 editor or do I need any program that edits the 3d models?... I realy have no idea how to do this...
Hmm well one of the more knowledgable Data Editors probably knows some way to have the Colossus bob up and down in time with the Shuttle Animation purely using data but that's beyond me. Other than that you would need someone to edit the model in a program such as 3d Studio Max or Blender using the SC2 scripts.
Yea.. I am not that talented...
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