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Anyone find out how the Texture Declaration System works?

  • 3 posts
    #1 Aug 15, 2010 at 22:46 UTC - 0 likes

    From messing around with it, this looks like the best way to add in custom textures for existing units.
    However I've been testing it with a gateway that has an alternate skin.
    Getting this to work on another unit has been somewhat annoying since there are quite a few variables in it.

    Anyone know exactly how to lay this out properly?
    http://i36.tinypic.com/2ikv4me.png

    #2 Aug 16, 2010 at 21:00 UTC - 0 likes

    @LemonKing: Go

    How do you get to the object values of a unit? I looked and found a few things that are interesting but I can't help until I figure this out.

    #3 Aug 16, 2010 at 21:48 UTC - 0 likes

    The models' properties are pretty much of a mystery. No one really knows what all these flags are. I only found out that a certain flag in attachments is related to weapons.

  • 3 posts

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