Development > Artist Tavern
Anyone find out how the Texture Declaration System works?
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GhostNova91 Author
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tFighterPilot Author
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The models' properties are pretty much of a mystery. No one really knows what all these flags are. I only found out that a certain flag in attachments is related to weapons.
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LemonKing AuthorFrom messing around with it, this looks like the best way to add in custom textures for existing units.
However I've been testing it with a gateway that has an alternate skin.
Getting this to work on another unit has been somewhat annoying since there are quite a few variables in it.
Anyone know exactly how to lay this out properly?
