Earlier today I exported the billboards_diffuse.dds and edited with my own signature logo. (Replaced the Blizzard Entertainment with Thorcraft Games.)
The problem is that I don't know how to replace the old file inside the Editor; Assets/Textures/billboards_diffuse.dds
Right now I have the file imported, and I'd really like some help. Thanks
This tutorial is pretty much all you need:
Projects: Starmon - RuneCraft
If you don't need to swap it in the middle of a game, you could just give it the same path as the old file and it will automatically use your new file instead.
Is there a newer Tutorial? Or another way? I simply want to go in and replace the old file with this new one.
I apologize for my extremely newbie questions.
How would I do that?
@Uzurak: Go After you import it to your map/mod, right click the file and select Move Files. Then type the correct path (Assets/Textures/)
Moved it successfully, for some reason it still shows up as Blizzard Entertainment.
If I can figure this out, my players can be expecting a lot of downloading.
Here is an example map.
Don't forget to reopen your map or in some cases, restart your editor.
The editor doesn't update imported texture changes in real time.
NotD:E coming soon...
Thank you for all the help, I didn't test run it in game. I assumed it would show up in editor mode
I can really see SC2Mapster is a great community for Mapmaking, I'll try and post some tutorials or tips of my own sometime. ^_^
There is a way to get textures to show up in the editor but I think you would have to use actor events which is kind of complex.
You just need to set a timer on ator creation with a nominal numner (0.016+) that does it on timer expirey.
The tutorial on the hardwired texture change is even older and more complex and less flexible.
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Considered easy altering of the unit textures?
For my public assets look here!
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