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[Solved] Transparency on models don't work in mod files

  • 3 posts
    #1 Jan 22, 2013 at 23:49 UTC - 0 likes

    When i import a model with transparency into a map file it looks fine in the cinematic editor. but when i put it into a mod file the transparency breaks here is some pics of what i mean

    this issue is in hots editor aswell

    i would also like to point out that i created my textures with photoshop and the compressonator in photoshop i save it as a targa the in the compressonator i compress it to a dds file with dxt5 (which i believe uses alpha channels)

    dont worry about the darkness i just had the first one highlighted

    Last edited Jan 23, 2013 by xXdRaGoNrIdDeRXx
    Name Description Size MD5
    WaypointBase.DDS the effected texture file 64.1 KiB ca796ba130c7...
    Waypoint_Emiss.DDS &emdash; 64.1 KiB 8883b63d4736...
    Waypoint.DDS &emdash; 64.1 KiB caa013f01c2a...
    Waypoint.m3 &emdash; 81.2 KiB 0b60ad3e5b98...
    • Capture.JPG
      in a mod file (.sc2mod)
    • Capture2.JPG
      in regular map file (.sc2map)
    • Capture.JPG
      what it looks like in game with ...
    #2 Jan 23, 2013 at 01:48 UTC - 0 likes

    any ideas ^^

    #3 Jan 23, 2013 at 17:32 UTC - 0 likes

    I figured it out if you use an image with alpha the alpha colour lets say black must match the colour that youwant to get rid of in this case the original colour of the alpha was black and the colour i wanted to get rid of was a pukey brown colour

    Note: i have updated my asset with the new texture file

    Last edited Jan 23, 2013 by xXdRaGoNrIdDeRXx
    • Capture.JPG
      fixed model
    • Capture2.JPG
      colour changed
    • Capture3.JPG
      the alpha part of the texture
  • 3 posts

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