any ideas ^^
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[Solved] Transparency on models don't work in mod files
- 3 posts
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xXdRaGoNrIdDeRXx Author
- Battle.net
- dRaGoN
- #1765 NA
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- May 22, 2013
-
xXdRaGoNrIdDeRXx Author
- Battle.net
- dRaGoN
- #1765 NA
- Join date
- Sep 22, 2011
- Location
- Canada
- Reputation
- 4
- Posts
- 188
- Projects
- 7
- Team
- Last login
- May 22, 2013
I figured it out if you use an image with alpha the alpha colour lets say black must match the colour that youwant to get rid of in this case the original colour of the alpha was black and the colour i wanted to get rid of was a pukey brown colour
Note: i have updated my asset with the new texture file
Last edited Jan 23, 2013 by xXdRaGoNrIdDeRXx
- 3 posts
xXdRaGoNrIdDeRXx AuthorWhen i import a model with transparency into a map file it looks fine in the cinematic editor. but when i put it into a mod file the transparency breaks here is some pics of what i mean
this issue is in hots editor aswell
i would also like to point out that i created my textures with photoshop and the compressonator in photoshop i save it as a targa the in the compressonator i compress it to a dds file with dxt5 (which i believe uses alpha channels)
dont worry about the darkness i just had the first one highlighted
in a mod file (.sc2mod)
in regular map file (.sc2map)
what it looks like in game with ...
Maps
A Rogue's Story
Death Haven V2
Assets
Diablo 3 Waypoint
Diablo 3 UI Tutorial
Custom Chatbox